Crystal Chan received a BA in Interdisciplinary Computing and the Arts - Music from the University of California - San Diego, focusing on sound design for theatre and film. As someone who was more interested in the effects of interactivity on design and audio, she went on to become an MFA graduate in the Interactive Media and Games Division at the University of Southern California School of Cinematic Arts. While in graduate school, she was a Songwriter for an interactive musical game, Sound Designer on a Mixed Reality Hololens experience at the Mobile and Environmental Media Lab, and Co-Project/Audio Lead of her joint thesis Space Shuttle Ascension, an investigative virtual reality game with a speech recognition mechanic. 


Crystal also worked at Survios as an Associate Audio Designer and at Stanford University's Virtual Human Interaction Lab, doubling as a Project Manager on a research project done in collaboration with the SPARQ lab and Technical Lead on Virtual Becomes Reality, a VR piece documenting the lab's research over the past 20 years. She is inspired by VR's potential to serve as a medium for a vast number of wildly different fields-- games, entertainment, education, training. Currently, she is an Associate Audio Producer at Facebook's Immersive Sound+Design team.

©2019 by Crystal Chan